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Lets Play Plants Vs. Zombies 2: Oops I Did It Again! Days 20 21 in Far Future (in-app Purchases)

For the Chinese version of the level, come across Far Future - Twenty-four hour period 22 (Chinese version).
For the Chinese version of this level before the v1.viii update, run into Far Future - Day 22 (Chinese version: pre-1.8).

Far Hereafter - Twenty-four hour period 22 is the 20-2d level of Far Futurity in Plants vs. Zombies 2. It is a Last Stand level. The player has 2250 sunday to commencement with. When this level is finished for the first time, the role player gets a Far Futurity pinata.

Contents

  • i Difficulty
  • two Waves
  • 3 Strategies
    • 3.i Laser-Peach-nut strategy
    • iii.2 Light amplification by stimulated emission of radiation Edible bean and Infi-nut combo
    • iii.3 Strategy 3
    • 3.four Strategy 4(Contains premium content)
  • 4 Gallery
  • 5 Walkthrough

Difficulty

This level intends the player to master the use of Ability Tiles. This is because there are zombies that are bundled together in some lanes with Power Tiles. These zombies that are grouped together prove a huge threat, especially the Robo-Cone Zombies and the Mecha-Football Zombies. There is also a Gargantuar Prime, which can be troubling for the thespian to deal with. The player can only spend 2250 lord's day, which is not a lot for the zombies to be defeated so the player must choose wisely on which plants should exist used.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with one existence the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(south)
1 Future Conehead Zombie2.png Future Conehead Zombie2.png Future Conehead Zombie2.png Future Conehead Zombie2.png None
2 Future Buckethead Zombie2.png Future Buckethead Zombie2.png Future Buckethead Zombie2.png None
three Future Zombie2.png v Future Zombie2.png 5 Future Conehead Zombie2.png 2 Future Buckethead Zombie2.png 5 Future Buckethead Zombie2.png 5 Future Buckethead Zombie2.png five Future Buckethead Zombie2.png 5 None
four Future Conehead Zombie2.png 3 Future Conehead Zombie2.png Future Conehead Zombie2.png Future Conehead Zombie2.png Future Conehead Zombie2.png Shield Zombie2.png 3 None
5 Future Zombie2.png 1 Future Zombie2.png one Future Zombie2.png four Future Zombie2.png 4 Robo-Cone Zombie2.png 1 Robo-Cone Zombie2.png one Robo-Cone Zombie2.png i None
6 Future Buckethead Zombie2.png Future Buckethead Zombie2.png Future Buckethead Zombie2.png Jetpack Zombie2.png iii Jetpack Zombie2.png iii Jetpack Zombie2.png three Jetpack Zombie2.png iii Jetpack Zombie2.png Jetpack Zombie2.png None
seven Future Zombie2.png 4 Future Zombie2.png four Future Conehead Zombie2.png 1 Future Conehead Zombie2.png 5 Mecha-Football Zombie2.png 4 Mecha-Football Zombie2.png four Mecha-Football Zombie2.png iv None
8 Future Buckethead Zombie2.png 1 Future Buckethead Zombie2.png ii Future Buckethead Zombie2.png 3 Future Buckethead Zombie2.png iv Future Buckethead Zombie2.png 5 Shield Zombie2.png 2 Shield Zombie2.png 4 None
nine Future Zombie2.png two Robo-Cone Zombie2.png 2 Gargantuar Prime2.png two None
10 Future Conehead Zombie2.png Future Conehead Zombie2.png Future Conehead Zombie2.png Future Conehead Zombie2.png Future Buckethead Zombie2.png Future Buckethead Zombie2.png Future Flag Zombie2.png Jetpack Zombie2.png 1 Jetpack Zombie2.png 1 Jetpack Zombie2.png 2 Jetpack Zombie2.png 2 Jetpack Zombie2.png three Jetpack Zombie2.png iii Jetpack Zombie2.png 4 Jetpack Zombie2.png 4 Jetpack Zombie2.png 5 Jetpack Zombie2.png 5 Shield Zombie2.png 3 Robo-Cone Zombie2.png None Final wave.

Strategies

Laser-Peach-nut strategy

  • Required plants:

Plant 2 Laser Beans in each lane and feed them Plant Food wisely. If y'all chose the E.M.Peach, utilise them wisely, every bit you lot tin only institute ten of them. If you lot chose the Wall-nut, plant one of them in front of the Laser Beans. There is no need to feed the Wall-nuts Establish Food.

Light amplification by stimulated emission of radiation Bean and Infi-nut combo

  • Required plants:

Plant the Laser Beans on the Ability Tiles, only like the pattern. Then, constitute two Infi-basics in front of the Laser Beans on lanes ii and four.

Backyard:

LB LB
() () LB LB IN
LB LB
() () LB LB IN
LB LB

  • Key:
    • LB= Laser Bean
    • IN= Infi-nut
    • ()= Empty Space

Strategy 3

Created past RaidingParty

This strategy tin complete the level without Plant Food, paid content, premium plants, or losing whatsoever backyard mowers. In that location is a variant as well if y'all have already unlocked the Magnet-shroom.

  • Required plants:

Plant three Snapdragons in the heart lanes of the first column. Plant five Snapdragons in the second column, 5 Wall-nuts in the tertiary column, five Spikeweeds in the 4th column.

Continue an eye on the Wall-nuts and if one is almost expressionless, dig it up and replant it (often occurs with the ane attacked by the oversupply of Bucketheads). When the first three Robo-Cones announced, flop all three with a Cherry Bomb; they will die speedily when they accomplish the Snapdragons. When the three Mecha-Footballs appear, dig up the heart lane Spikeweed for more than sun and Cherry Bomb them as well; the Snapdragons will cease them without letting them push the plants. When the Robo-Cone/Gargantuar Prime team appears, dig up more Spikeweeds for sun and and then Cherry Bomb them while they are still together. The Robo-Cone volition die on the frontlines, and when the Gargantuar approaches, dig upwards the Wall-nut alee of it to let it enter the Snapdragon inferno, then disable it with an E.M. Peach where it will be killed before it can recover. Mop up the survivors, if demand be dig up Snapdragons and dying Wall-basics to get more than Cherry Bombs and Wall-nuts, equally well as emergency Potato Mines and Chili Beans if needed.

If the strategy is too difficult to use, simply use Plant Food on the Snapdragons for an easy victory.

If the Magnet-shroom is unlocked, you may substitute another plant for it and plant two of them in the kickoff column, reserving Spikeweeds merely for damaging incoming enemy vehicles.

Strategy iv(Contains premium content)

  • Required plants:

Constitute two columns of Electrical Blueberry on two leftmost columns. Plant an Infi-nut on the quaternary column and the center row. Plant 4 Snapdragons next to the Infi-nut. The Electric Huckleberry will destroy the machine zombies, and the surviving low toughness zombies will die at the hands of Snapdragon. You may demand to feed some institute foods for the Electric Blueberries on the Ability Titles.


Strategy 5 (Contains seedium and gemium plants)

Required plants:

Stickybomb Rice (At least Level 4, costing 175 sunday)

Turkey-pult (At least level 5, costing 100 dominicus)

Infi-nut (Whatsoever level is fine, costing 75 lord's day)

Hurrikale (At least level 3, costing 75 sun)

Random plants to bring with you lot likewise (Non a must) :

Arma-mint (Any level is fine)

Hypno-shroom (Any level is fine)

Primal Irish potato Mine (Any level is fine)

Constitute 2 Stickybomb Rice at the row closest to your house. Institute Turkey-pult on three rows, at terminal, plant one Infi-nut at the front xanthous power tile. You lot should have 325 sun left. Save them upwards for Hurrikale. While Stickybomb Rice is stalling the zombies, Turkey-pult's turkies can overrun the zombies hands. Hurrikale can be used when the zombies are actually close to your house. Arma mint is used to power up the plants: stickybomb rice and Turkey-pult. Hypno-shroom can plough a tough zombie into your friend. Key Potato Mine tin can chop-chop kill a oversupply of zombies.

Gallery

Walkthrough

lafontainequist1953.blogspot.com

Source: https://plantsvszombies.fandom.com/wiki/Far_Future_-_Day_22

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